Working with BSP's

Blitz3D Forums/Blitz3D Programming/Working with BSP's

Chevron(Posted 2006) [#1]
Hi, Ive been messing with the loadbsp function and have a few quetions:

When loading Quake 2 .bsps's most have .tga texures which are not displayed in blitz, is there a way to overcome this? Maybe by converting to .png and re-texturing with Q3radiant?

Is it possible to light map the imported level?

What would be the best way to implement ramps to allow collision for climbing stairs, are there any free editors availible to place objects into the level?

Thanks in advance


John Blackledge(Posted 2006) [#2]
Do a search for BSP.

I'm sure there was a demo of little Markio running around a BSP quake-like level, which would answer all your questions.


jfk EO-11110(Posted 2006) [#3]
>> most have .tga texures which are not displayed in blitz <<

Uhm, Blitz can handle TGA nicely. Probably these TGAs are unsupported, are they 8 Bit? You may load them in a graphics app and save them as 24 Bit TGAs.


Chevron(Posted 2006) [#4]
Thanks for the info guys, I have try a a search John before posting , but didnt find the info that i required. I'll take a more detailed look.

JFK, yes maybe thats it, i'll look into that asap.


John Blackledge(Posted 2006) [#5]
How about this tutorial:
http://techknows.exsoftgames.com/forums/BC/cgi-bin/articles/show_articlee35f.html?f=gamejoseph11262001.html