TFormPoint for animated meshes

Blitz3D Forums/Blitz3D Programming/TFormPoint for animated meshes

bytecode77(Posted 2006) [#1]
hi!

i am looking for a dll which has a function TFormPoint() for animated blitz meshes!

does anything like this exists?
thx :)


jhocking(Posted 2006) [#2]
I think so. I don't remember what thread exactly, but you should look in the Showcase for stuff referring to stencil shadows.


bytecode77(Posted 2006) [#3]
yes, i have seen a TFP dll, which lokks like that, what i am looking for, but all links i heve seen are broken :(
and in the toolbox is nothing...

does anyone know where to get from?


(tu) sinu(Posted 2006) [#4]
@Devils Child Just emailed it to you.


bytecode77(Posted 2006) [#5]
thx,... can you please sent it to devils.child@..., because my email adress is broken


(tu) sinu(Posted 2006) [#6]
emailed failed it says here, i'll try again.


bytecode77(Posted 2006) [#7]
thx man!!!


Barliesque(Posted 2006) [#8]
How about making this publicly available?


Steven Noyce(Posted 2006) [#9]
Yeah, it would be nice for other people to be able to get it!


OJay(Posted 2006) [#10]
http://www.blitzforum.de/upload/file.php?id=42 take a look at the AnimVertexCoords.bb. the other files should explain how to use it


(tu) sinu(Posted 2006) [#11]
It's not my work, i d/l it before.


bytecode77(Posted 2006) [#12]
but isn't there a way to use animated tformpoint commands for *.3ds and *.x animated objects? i have seen a stencil shadow system where models like the makbot.3ds are animated, too...


jfk EO-11110(Posted 2006) [#13]
since 3ds and x use rotation scale move animation on children, couldn't you use the built in TFormPoint command with the child entities?


bytecode77(Posted 2006) [#14]
i have tried that for a few hours, but without any result :(...
and i have noticed that in the tfp libary of marksibly are lots of critical bugs...
so what can i do now?


Tom(Posted 2006) [#15]
I'm trying to figure this out now.

I can access what weights vertices have, but need to figure out a manual tformpoint routine to take the weights into account.

Will let you know if I win :P


bytecode77(Posted 2006) [#16]
ok, thx, that would be the best at all :)
ps: it works with every meshes *3ds, *.x, *.b3d, right?


jfk EO-11110(Posted 2006) [#17]
>> tfp libary of marksibly<<
Are you sure you're not confusing things here?


bytecode77(Posted 2006) [#18]
oh sry, i lost the tfp libary :(
i'm so sorry, can somebody please give it to me please?