TFormPoint for animated meshes
Blitz3D Forums/Blitz3D Programming/TFormPoint for animated meshes
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hi! i am looking for a dll which has a function TFormPoint() for animated blitz meshes! does anything like this exists? thx :) |
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I think so. I don't remember what thread exactly, but you should look in the Showcase for stuff referring to stencil shadows. |
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yes, i have seen a TFP dll, which lokks like that, what i am looking for, but all links i heve seen are broken :( and in the toolbox is nothing... does anyone know where to get from? |
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@Devils Child Just emailed it to you. |
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thx,... can you please sent it to devils.child@..., because my email adress is broken |
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emailed failed it says here, i'll try again. |
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thx man!!! |
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How about making this publicly available? |
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Yeah, it would be nice for other people to be able to get it! |
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http://www.blitzforum.de/upload/file.php?id=42 take a look at the AnimVertexCoords.bb. the other files should explain how to use it |
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It's not my work, i d/l it before. |
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but isn't there a way to use animated tformpoint commands for *.3ds and *.x animated objects? i have seen a stencil shadow system where models like the makbot.3ds are animated, too... |
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since 3ds and x use rotation scale move animation on children, couldn't you use the built in TFormPoint command with the child entities? |
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i have tried that for a few hours, but without any result :(... and i have noticed that in the tfp libary of marksibly are lots of critical bugs... so what can i do now? |
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I'm trying to figure this out now. I can access what weights vertices have, but need to figure out a manual tformpoint routine to take the weights into account. Will let you know if I win :P |
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ok, thx, that would be the best at all :) ps: it works with every meshes *3ds, *.x, *.b3d, right? |
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>> tfp libary of marksibly<< Are you sure you're not confusing things here? |
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oh sry, i lost the tfp libary :( i'm so sorry, can somebody please give it to me please? |