4 cameras look

Blitz3D Forums/Blitz3D Programming/4 cameras look

amitjf(Posted 2006) [#1]
Is it possible in blitz3d to cut the screen to 4 parts and in each part u will see the character from diffrent camera, like from the top view left back and front?
and by the way, do someone know about a place i can download a walk voice that when the character will walk it will emit the sound of walk from him?


boomboom(Posted 2006) [#2]
A) CameraViewport camera,x,y,width,height

B) What does a walk sound like? If you meen footsteps then find the frames that the characters feet touch the ground and play a footstep sound.


amitjf(Posted 2006) [#3]
thx for A but you didnt understand what i ment in B. I ment that where can i find that footstep sound?


boomboom(Posted 2006) [#4]
http://www.google.com


KuRiX(Posted 2006) [#5]
http://www.findsounds.com

The best sounds finder...


amitjf(Posted 2006) [#6]
thx kurix


John Pickford(Posted 2006) [#7]
amitjf

If you create 4 cameras and give them each a different part of the screen using the cameraviewport command (as boomgboom describes above) then you can position each camera individually and all 4 will be rendered with the next renderworld.

I do something similar in my game (Naked War - see sig) but I don't render all the views at once - I keep everything hidden by default and render each view individually. That may be a bit too complex if you are just starting out though. The simple 4 active camera system will do what you want just fine.

Here's a video of my game doing split screen stuff

www.zee-3.com/video/chainreaction.wmv