CameraZoom and FOV distortion
Blitz3D Forums/Blitz3D Programming/CameraZoom and FOV distortion
| ||
OK this has been asked before but here goes... A sphere in my game looks squashed when its at the edges of the screen. I have set the camerazoom to 1.6 but still it looks squashed. Why? ![]() |
| ||
CameraZoom defaults to 1. Setting it to 1.6 will reduce the warping effect - usually to a point where it becomes insignificant, but if its still too much for you then you can set camerazoom even higher. |
| ||
That's expected behaviour As Gfk says, zoom closer :) |
| ||
Try this: http://www.blitzbasic.com/codearcs/codearcs.php?code=676 It's bit easier to use and understand than "CameraZoom"... can't really understand why it wasn't CameraFOV (with values than humans can understand) from the start. |