Animation problam

Blitz3D Forums/Blitz3D Programming/Animation problam

amitjf(Posted 2006) [#1]
I'm not sure that this is the place to ask it(i also asked it in psionic3d forum) but, i created a mesh in 3ds with animations with polys movement and rotation and also object movement and rotation, i loaded it with loadanimmesh and used extractanimseq to load the animation seq. when i runed the game only the objects animation worked and the polys didnt work. if someone know how to solve it, it would be awsom.
Thanks in advance - Amit


ingenium(Posted 2006) [#2]
Post the source code please... or a slice of it!


GfK(Posted 2006) [#3]
Its nothing to do with sourcecode, Artemis.

I'm assuming that you've created a model, added bones/animation, then exported to .3DS format. This format does not support boned animation. All you will see is a set of animated bones and a static mesh.

You need to use .B3D file format to animate boned meshes. There is a tool called B3D Pipeline that exports to .B3D format from 3DSMax. Alternatively you can use Milkshape which exports directly to .B3D format.