HELP!!
Blitz3D Forums/Blitz3D Programming/HELP!!
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what definition a mask color to texture? |
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In 2d you can simply use maskimage with any color. In 3d the mask color is pure black (rgb = 0,0,0). Use texture flag '4' when loading the texture and it will treat black regions as transparent. If you wish to create a texture while the game is running then you will need to set the alpha channel of the transparent pixels as opposed to simply writing an rgb value of 0,0,0 to those pixels. |
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@daredevil: please give threads a good name which describes your problem, not just "help!". thank you. |
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Yes, a title of HELP!! is less than informative. True, it has a certain visceral appeal, but it just doesn't communicate what kind of help you need. A better title might be, "How Do I Mask a Texture?" |
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indeed. i usually ignore any topics that are titled in such a way.. i was trying to click the topic above this one or I wouldnt be here at all :) good luck with your issue. |
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http://home.att.net/~chuckayoub/Help.html |
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RaGR: MFCIAG! (My face cracked into a grin!) |