HELP!!

Blitz3D Forums/Blitz3D Programming/HELP!!

DareDevil(Posted 2006) [#1]
what definition a mask color to texture?


Matty(Posted 2006) [#2]
In 2d you can simply use maskimage with any color.

In 3d the mask color is pure black (rgb = 0,0,0).

Use texture flag '4' when loading the texture and it will treat black regions as transparent.

If you wish to create a texture while the game is running then you will need to set the alpha channel of the transparent pixels as opposed to simply writing an rgb value of 0,0,0 to those pixels.


t3K|Mac(Posted 2006) [#3]
@daredevil: please give threads a good name which describes your problem, not just "help!". thank you.


Sir Gak(Posted 2006) [#4]
Yes, a title of HELP!! is less than informative. True, it has a certain visceral appeal, but it just doesn't communicate what kind of help you need. A better title might be, "How Do I Mask a Texture?"


RifRaf(Posted 2006) [#5]
indeed. i usually ignore any topics that are titled in such a way.. i was trying to click the topic above this one or I wouldnt be here at all :) good luck with your issue.


RGR(Posted 2006) [#6]
http://home.att.net/~chuckayoub/Help.html




Sir Gak(Posted 2006) [#7]
RaGR:
MFCIAG! (My face cracked into a grin!)