Linepick alternative.. some idea?
Blitz3D Forums/Blitz3D Programming/Linepick alternative.. some idea?
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Hi all, I've experienced that Linepick is the slowest function in the world.. I've observed how the game framerate slowdown more than 25% and I would like to change this command for another function. I mainly use this function to position the foots of the enemies over the floor. I have aproximately 15 enemies in the level, and the linepick function is: Linepick(enex,eney,enez,0,-5,0) Please, someone could point me in the right direction? What's the best way to implement a similar function? Thanks a lot! |
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Use blitz's collision detection as follows:PlayerIsOnGround=false For CollisionID=1 to countcollisions(PlayerEntityHandle,STATICSCENE) ;STATICSCENE = collision type assigned to your level IF EntityCollided(PlayerEntityHandle,STATICSCENE)=CollisionEntity(PlayerEntityHandle,CollisionID) then If CollisionY(PlayerEntityHandle,CollisionID)<EntityY(PlayerEntityHandle) then PlayerIsOnGround=true endif next PlayerYVelocity=PlayerYVelocity+AccelerationDueToGravity ;AccelerationDueToGravity=some negative value IF PlayerIsOnGround=True then PlayerYVelocity=0 TranslateEntity PlayerEntityHandle,0,PlayeryVelocity,0 |