Hardcoding an external rendering engine?

Blitz3D Forums/Blitz3D Programming/Hardcoding an external rendering engine?

Picklesworth(Posted 2006) [#1]
In my quest for pretty lighting and other graphical subtleties (all of which are possible, but when all the solutions are added together it can end up being ugly), I have decided that the most comfortable solution is to use another rendering engine.

So, since I still want to code in B3d, I am considering writing a half-baked Ogre or Irrlicht wrapper. (Leaning towards Irrlicht, because their web site is W3C CSS and XHTML compliant... and because it impressed me with straight effects instead of pretty 3d models)

No, nothing that will be of use to other people, unfortunately; I would just make a DLL with functions that are needed by this particular project.

Has anyone else done something similar?
Do you have any tips, warnings, "don't do it!"s, or other such things to share?


t3K|Mac(Posted 2006) [#2]
i can only say: just do it!


Hambone(Posted 2006) [#3]
Sweenie's doing OgreRad ... And it looks great. You guys should team up. Division of labor and all that :)

Allan