Spherical reflection control

Blitz3D Forums/Blitz3D Programming/Spherical reflection control

Dustin(Posted 2006) [#1]
It seems that spherical reflections are either on or off. Thinking that the first texture layer is a UV texture and the second layer is a spherical reflection is there a way to dial down how much of an effect it has?

The only method I can think of is duplicating the geometry and dialing down the alpha of the sperical map textured geometry.


Jams(Posted 2006) [#2]
Depending on the blend mode of the environment map, you could adjust the levels of the image.. for example, if you wanted to dial down a reflection applied with additive blending, just turn down the brightness of the texture in photoshop (or your favourite paint program).


Dustin(Posted 2006) [#3]
Bingo! Dialed down image set to additive is just the ticket.

Thanks!!!