Object rotate according to terrain
Blitz3D Forums/Blitz3D Programming/Object rotate according to terrain
| ||
Is there any simple way to rotate an object depending on if its on a hill or ramp on a terrain. Like a bike riding up a hill rotates, or a sled going down a hill. |
| ||
LinePick down, align to the normal. |
| ||
could you show me an example?.. |
| ||
Take a look at the 'mak/driver' demo in the Blitz3D samples folder. |
| ||
you can also use aligntovector command using the collisionnx(),ny,nz functions |