Children of children?
Blitz3D Forums/Blitz3D Programming/Children of children?
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Does Blitz support child entities of child entities, i.e. p = createsphere() c = createcamera(p) g = createpivot(c) Then moveentity p Will c and g move too? [edit] Erm I'll answer my own question, yes it appears to. |
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Yes. As they are lower in the object hierarchy, their position and rotation depends on their parents as well. |
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I reckon it would have been faster to test this yourself than post here. |
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Sorry! Bad boy... Still at least others know the answer. |
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The Parent moves, so he Children will move with the Parent. The 'Grandchildren' will only move due to their parent's moviement. Indirectly, they will be moving along with the original parent. |