Quake 3 -Non ID Bsp Compiler

Blitz3D Forums/Blitz3D Programming/Quake 3 -Non ID Bsp Compiler

Doggie(Posted 2006) [#1]
http://www.shadowspawn.net/beta/quake3_mapping_files.htm

Haven't set it up and tried it but here's probably the only place on the WWW where you'll find it. Hope this helps.

Dog


Rroff(Posted 2006) [#2]
BTW, something that people here should know (tho imo blitz's bsp loader is too limited to be useful (unless someone knows a way to access the textures, etc. that I don't))

quake 3 source was released under GPL including a recent update with the tools source also GPL and GTKRadiant was recently released under GPL.

ftp://ftp.idsoftware.com/idstuff/source/GtkRadiant-GPL.zip


Doggie(Posted 2006) [#3]
Well, I compiled q3dm7.map(sample in Q3 folder) and it compiled and it loaded, only problem was I have no idea what loaded since there was nothing there when the program ran. Strange. No doubt I didn't set it up right or something...who knows.