To a Blitz3D Developer: Terrain LOD & VertexColors

Blitz3D Forums/Blitz3D Programming/To a Blitz3D Developer: Terrain LOD & VertexColors

KimoTech(Posted 2006) [#1]
Hi! I have played a lot around with blitz terrains and mesh terrains, and i would ask the blitz developers: Now when you have such a smart and easy-to-use terrain system, cant you then make it possible to use vertex-coloring or maybe make a 'ModifyTerrainAlpha(terr%,x%,y%,a#)' like command, so it would be much easier to make terrains with LOD and multiple layers at one time.?


Dreamora(Posted 2006) [#2]
Not really as vertices don't exist for more than the moment you see them.

If you switch to wireframe mode you see how it works and why it can't work with alpha etc ...


btw: there are working examples of alphatexture splatting with the Blitz Terrain


KimoTech(Posted 2006) [#3]
yes, but i feel that the alpha/masked texture for a terrain is too hard-seamed. With vertex-colouring or somethink like that, the different layers fades into eachother soft.


ckob(Posted 2006) [#4]
I had alot of problems with vertex alpha and blitz terrains I got splatting working well but one section of the terrain would be transparent which wasn't suppose to be so i stopped.