TerraEd Pro Topic 01
Blitz3D Forums/Blitz3D Programming/TerraEd Pro Topic 01
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Hi :) I'm finishing TerraEd Pro ! More than six months were necessary to its complete programming ! Hard work to do :) I tried to correct the errors of the old version, and bringing many innovations.The edition is more complete, and much more precise than the old version. I'm finishing 2/3 missing stuff and the next step is TerraFormat :) Here is a screenshot with a stupid map (used to coding) ![]() ![]() ![]() ![]() ![]() |
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will previous owners get an update for this? |
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It's not really an update :) but a completly new software (not only a relooking) The old Terraed will be removed from sale, but the TerraEd customer will have a special very low price for this Pro version. |
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What GUI is this using? |
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FUI ! It's a very good GUI :) |
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Erm, not BCF :-( |
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Blitz eat many FPS with 2D GUI :( And a large reproach was make on terraed FPS. Not choice :( |
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Whats the new features ? |
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Many ! List coming soon TerraEd pro will be (i think) my last big product with blitz3D (next goto blitzmax 3D :) and i want to do a nice landscape software :) |
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WHat about importing a mesh for your terrain? I've longed for an app that can use a mesh you build in a modeller, import, and use and paint on that. i'd even skip the painting bit, just so long as you could import :o) |
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You can import a mesh for use like a terrain :) I just need to code the object lock for prevent selection/moving. But for terrain mesh painting in real time it's another story :) |
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Is there a demo yet ? |
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It's cool. Thanks Filax, that's tops! Good work! |
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Not yet coming soon as possible :) |
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Oh cool. As a returning customer I'll be anxious to see what " a very low price" winds up to be. Add in a Q3 BSP compiler and you definitely got a deal...;) Keep us posted. |
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yeah will be interesting to see how it compares to T.ED 4 when finished especially on the price tag ... |
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>>You can import or replace database objects i don't get this? what to you mean by that? |
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Imagine you have paste 2000 Trees on your terrain, and at one moment, you want to replace the trees by another 3D mesh, but you wan to keep the same place/size. Now you select your object under database, click replace and Opla ! :) |
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ah great, thanks for the description. how long to you think will it takes to release of the demo? |
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Hum !! one or two week ! In order i'm doing : - Protection system - Demo map - Doc (i promise, this doc will be complete) - Differents demo map and tuto for clouds/colormap etc And the big cake : - Terraforma (but terraed will be launched before !) terraforma come later, like the first terraed version. |
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hm... looking at your screenshot i noticed that the plants in the front are blocked by the water... seems to be the z-sorting prob? |
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Yes it's a really big problem :( while mark don't open the renderworld ..... The water is generated by Dx7 DLL and the problem appear each time that object with alpha texture appear front the water plan. Whe are searching help about this, but nobody can help us :( Mark don't reply to my email :/ There is no solutions because the plan is create by the DLL |
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as far as i readed about it, multiple render passes are the only solution =/ |
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Hi murphy Can you clarify ? If you have a good method to do this.... :) |
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check your mail |
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Many thanks :) |
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np - gald if i could help |
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Hey Filax, this is looking great! The new interface looks very well laid out for efficiency. I do hope you're able to package that alpha/z-sort fix into your library. Looking forward to TeraEd Pro! :) |
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Hi :) I'm working on the demo map :) (See top updated screenshot) With this version demo map data will be delivered with TerraEd for free :) But only when registered :) For information, the colormap come directly from TerraEd i have only put a brightness/contrast under photoshop. |
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It's looking very good filax, looking forward to release. Will Terraforma have "texture painting" capabilities similar to A.L.E, Panorama etc? |
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I don't know for the moment ! But i think integrate some usefull functions :) |
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Are you still planning to allow an imported mesh to be the terrain? |
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Yes but not in the first release. |
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Ok, thanks Filax! |
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...and is EasyTok support integrated into this release? |
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I think it's possible but not in the first one ! i have many many stuff to do before, but i think made a little function to do this :) the only problem is to get the terrain mesh :) And it's not an hard work :) But i have not tested EasyTOK + Multi terrain |
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ADMIN REMOVE THIS |
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TerraEd is updated, check your mail box :) |
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Has anyone made a game with TerraEd? Is there more than just your demo world? For those that don't know I think I have bought everything that Filaz has done (apart from TerraEd) so I am not doubting that this is an awesome product, I was just wondering... |
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Boiled...okay here's the thing, I have only just started developing a follow up to my technical demo "DragonSphere". So... introducing a little video of a very early, very quick snippet of "DragonSphere II - Dungeon Isle" (low fps rate due to video grabbing). TerraEd Pro is being used as the terrain generator and object placement and some of the vegetation and effects (notice the clouds, and the birds flying around). As I generate the level using TerraEd Pro I am including objects with names that the engine (also partly TerraEd Pro code) can pick out and add in some Particle Candy particles. http://www.smartscreenuk.com/DungeonIsle_002.avi Its an adventure game, in fps style and will be a little like Zelda offerings with you not seeing the main character though . More when there is more... lol but I think this will answer you question Boiled. IPete2. Other tools in place for the development of this project so far include: TerraEd Pro Particle Candy Sprite Candy (gui included) Pacemaker Gile[s] Ultimate Unwrap 3D Milkshape 3DS Max (5.1) Blitz 3D |
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Filax This is looking excellent. Si tu continue je devrais acheter! Bien fait. Desoler pur mon movais francais ;) Regards Gnu |
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lol :) i hope :) |
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Filax, Check out my movie as posted above, to see it in action. IPete2. |
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Filou, j'ai pas reçu le mail avec l'update. Kezkispass ? :) ps : => Si tu veux un coup de main pour TerraForma, j'ai peut être quelques idées qui trainent ( comme le mesh painting, ça devrait pas poser de problemes ) |