loadBSP ????

Blitz3D Forums/Blitz3D Programming/loadBSP ????

Doggie(Posted 2006) [#1]
Uh...did I doze off while this command was removed from Blitz3D? I can't get it to work and it doesn't show up in the help file. If it's not been removed, can someone post a link to a known to be working bsp file? I need to test bsp(that is if such a thing is still possible)

Thank you


Baystep Productions(Posted 2006) [#2]
I think that hapened a long time ago... I've never heard of that command.


Baystep Productions(Posted 2006) [#3]
Nevermind I found it...

http://blitzbasic.com/b3ddocs/command.php?name=LoadBSP&ref=3d_a-z


trb(Posted 2006) [#4]
Here's a link to the Castle Demo that was modified to show off BSP's (working free BSP included) Wireframe mode is in to show VIS performance

www.trbgames.com/bspdemo.zip


Damien Sturdy(Posted 2006) [#5]
Misterious dissapearing links..... I wonder what caused that?


Doggie(Posted 2006) [#6]
Thanks. I found a modeler that makes bsp and wanted to see if they'd load in Blitz. Then I needed a known working bsp to make sure the command still worked. It does but they don't.


jfk EO-11110(Posted 2006) [#7]
It's quake 3 bsp you need, if I remember correctly.


Phalastos(Posted 2006) [#8]
Hey Mark,

please teach us more about the loadbsp details in Blitz3D.
How can we access to the loaded textures or lightmaps?

Thanks and best regards


Doggie(Posted 2006) [#9]
jfk, yeah, and afaik there's still no way to roll your own.
without ID compiler.
I wonder about doom wads? I know it's ancient but it might be fun to haul out some old doom editors and crank out some sprite fests.

How hard would that be to get into blitz?, and I know that you would know.

Dog


John Blackledge(Posted 2006) [#10]
Hey Doggie, what's the modeller?


_PJ_(Posted 2006) [#11]
Doggie:

I had some similar issues because Blitz3D ONLY works with a certain version of the BSP format.

When I tested it a while ago, I managed to convert a Half-Life 1 map into a file that I could load in with BSPFactory or something...

Anyway, to cut a long story short, I got a working .bsp to load in to Blitz but since then Ive had some reformats etc and dunno if Ive still got the file anywhere... I'll have a look and get back to you!


jfk EO-11110(Posted 2006) [#12]
>>How hard would that be to get into blitz?<<

What, a wad importer, or the entire game engine?

you can find the originally in 1997 released linux source of doom 1 here:
http://www.classicdosgames.com/source.html, including the original, pretty funny readme.txt by john carmack.

I think the original doom is pretty easy to port to almost any language. It's a pretty old C++ source, I guess you won't have problems with object oriented structures. The wngine was written clearly with portability in mind, and it is using software rendereing only, so it would run in Blitz2D.

Some people from the menuetos community ported it to the menuetos OS straight forward, took them not a very long time, tho they converted it to ansi C. Not sure if it's worth the time in Blitz.

You may also create Q3 bsps using "Gmax" with the "tempest gamepack": http://www.discreet.com/products/gmax/
tho I don't know if they internally use IDs compiler too. At least this converter path: http://hazzard21.tripod.com/convert02.html is using the original compiler.


Doggie(Posted 2006) [#13]
John, the program is called Tstudio3d but the bsp it makes doesn't load.

jfk, well, maybe not the whole engine but just the level models and graphic content, the rest I can program in Blitz.


_PJ_(Posted 2006) [#14]
Sorry, Doggie - seems I lost the file.

I do remember I used Jedive's BSP Factory to do the conversions, however.


Doggie(Posted 2006) [#15]
Malice, ok . No problem. I figure I can just use IDs tools since the things I make I just give away. That or just be an outlaw...
"Drop that mouse and get your hands up!"