memory access violation
Blitz3D Forums/Blitz3D Programming/memory access violation
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i have a problem, what use a load object command the message is "memory access violation" the command is : Objet_def = LoadAnimMesh ( "../GFX/Obj/Obj.b3d",ScaneBase ) what is a problem? the software function for big macchines excuse for the my english |
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1. Probably you missed some files or directory when you move from the other computer. Check the path "../GFX/Obj/..." 2. the obj.3d is TOO BIG (too many polys?) and on a low level machine Blitz3d crash. |
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have you called Graphics3D before trying to load a model? |
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Have you debug enabled? Maybe with debug enabled you could obtain a more specific error message. Some of the error messages are just 'MAV' when debug is disabled. Be sure debug is enabled. Maybe is a problem in the exportation, try to export the animmesh again and try... I've experienced that kind of errors when all was ok but I forget to do something with the mesh when exported. Good luck! |
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thanks all >Have you debug enabled? yes >Maybe with debug enabled you could obtain a more specific error message. whats message? the message is also with Debug disable |
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Check the file exists with the FileType(filename$) function before loading it... File$="../GFX/Obj/Obj.b3d" If FileType(File$)=0 Then RuntimeError "Can't see file!" Objet_def = LoadAnimMesh ( File$,ScaneBase ) The file may be in the correct directory, but Blitz might be looking for it in the wrong place. Check the current directory... Debuglog "Current Directory: "+CurrentDir$() You can also check to make sure it has loaded ok by doing the following after using LoadAnimMesh()... If Objet_def=0 Then RuntimeError "Load Failed!" |
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Thanks VIP3R, i have applicate the your code the path load is OK!! Hmm... the software start on others macchine bye bye |
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The error "Memory Access Violation " means you are trying to use a graphics file that does not exist. The main number one reason it occurs, more than any other, is that a graphics object did not load into memory. I see from the above posts that your filepath is OK. Maybe Blitz does not see your file as a legitimate graphics file and therefore does not load it. Also, the file being loaded might be a graphics file but isn't for some reason loading into memory. When troubleshooting, NEVER assume anything! Try the following: Objet_def = LoadAnimMesh ( "../GFX/Obj/Obj.b3d",ScaneBase ) if Objet_def=0 then RuntimeError "File not loaded!" In the above code snippet, checking AFTER you attempt a load, is the best way to see if it worked OK. If the load attempt results in 0 (zero), then the load attempt did not work, and you can then try tracking down what the problem might be. If the Objet_def handle DOES load correctly (ie you get a non-zero value), then check other things. For instance, is "ScaneBase" specified in the load a real parent object? When troubleshooting, don't overlook the obvious. |