Smoke
Blitz3D Forums/Blitz3D Programming/Smoke
| ||
Does anyone know how I can program Smoke-Particles (Cigarre) Particle-LIBs? |
| ||
Best practise would be to use types to keep parameters managable - something like this: TYPE SMOKE field entity field xpos field ypos field zpos field xspeed field yspeed field zspeed field alphastart field alphaend End Type Then set the parameters up using a loop, you should look up the 'for each' looping in the docs. one call to set them up, one each loop to keep them updated each main loop of your programme. There are a number of examoples around, try the code archives - or you could buy something like Particle Candy. IPete2. |
| ||
use Partical Candy |