blended textures

Blitz3D Forums/Blitz3D Programming/blended textures

Steven Noyce(Posted 2006) [#1]
How could you create a mesh with different textures in different places that are blended together. Like in T.ED. How could you do this in Blitz?


Dreamora(Posted 2006) [#2]
with different surfaces which blend over each other (or meshes with blend over each other)


Robert Cummings(Posted 2006) [#3]
Ted does it by laying one mesh over the other, and using the vertex alpha of the mesh above to fade it into the mesh below.

So some parts of the above mesh can show the below mesh if you get the thinking...


D4NM4N(Posted 2006) [#4]
you can also use uv mapped textures and blend them using the multi texture index


Steven Noyce(Posted 2006) [#5]
Thanks! That sounds a lot more like what I was thinking.
However, I have no expirience with that sort of thing. Do you have any code, hits, or a more detailed explanation of how to do that?