B3D 3d-Sound

Blitz3D Forums/Blitz3D Programming/B3D 3d-Sound

Murphy(Posted 2006) [#1]
Hi - i'm working on the 3d-soundsystem of our Adventure of Link remake (3d ;) ).
i managed to position the soundeffects in my level (via 3dw entity). i can hear the stuff (e.g. wind) - but if a leave the 'hearable' area the sound stops immediately - but i want the sound effect to smooth fade out...
any ideas on this?
here is my createlistener command:
link\mic = CreateListener (camera,.05,1,1)


Shambler(Posted 2006) [#2]
This seems to work well in my game engine

listener=CreateListener(player\Camera,0.01,1,1)


Murphy(Posted 2006) [#3]
hmm, well the just make it louder ;)
well i think i have to live with this... blitz3d's sound system doesn't rokc anyway..... =(


Shambler(Posted 2006) [#4]
It's strange that you don't hear the sound getting quieter as you move away...not sure what else to suggest.


Murphy(Posted 2006) [#5]
well - it gets quieter - but before reaching volume 0 it stops... maybe i'll write a function witch reducts the volume by the distance...


Dreamora(Posted 2006) [#6]
Perhaps your sounddriver has some DX7 incompatibilities?


Murphy(Posted 2006) [#7]
<nevermind>