Distortion problem
Blitz3D Forums/Blitz3D Programming/Distortion problem
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I have a camera system where the player can rotate and tilt up/down the camera around his character. This is done using a pivot inside the player model, that is the parent of the camera rotation works fine, but tilting distorts the entities in the scene, stretching them. any ideas? |
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If it's a perspective thing you could try adjusting the zoom with the CameraZoom command. Is it also possible that there is a scaled parent or grandparent of the camera which could also introduce such errors, something scaled in one axis more than the others perhaps. |
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Could a funny resolution cause this too? |
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sidracer you are correct, the player character WAS scaled up in the y axis and this was the course of the distortion. when not scaled up it works fine. thanks |
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I use a zoomfactor of about 1.8 to reduce the virtual stretching of entities, if perspective related. |