Distortion problem

Blitz3D Forums/Blitz3D Programming/Distortion problem

Swifty(Posted 2006) [#1]
I have a camera system where the player can rotate and tilt up/down the camera around his character. This is done using a pivot inside the player model, that is the parent of the camera

rotation works fine, but tilting distorts the entities in the scene, stretching them.

any ideas?


skidracer(Posted 2006) [#2]
If it's a perspective thing you could try adjusting the zoom with the CameraZoom command.

Is it also possible that there is a scaled parent or grandparent of the camera which could also introduce such errors, something scaled in one axis more than the others perhaps.


Ross C(Posted 2006) [#3]
Could a funny resolution cause this too?


Swifty(Posted 2006) [#4]
sidracer you are correct, the player character WAS scaled up in the y axis and this was the course of the distortion. when not scaled up it works fine.

thanks


lo-tekk(Posted 2006) [#5]
I use a zoomfactor of about 1.8 to reduce the virtual stretching of entities, if perspective related.