Memory Violation on meshload

Blitz3D Forums/Blitz3D Programming/Memory Violation on meshload

oclanis(Posted 2006) [#1]
Hi alls,

i catched some errormessage during the test of a new level i've build when i try to load it over LoadMesh()

Memory Access Violation and debuglog stops at "RenderWorld"

Maybe it depends on the polycount of that level, it's about 36000 polys at all.

is there limit for polys in this case ?


tonyg(Posted 2006) [#2]
Think you're in the wrong forum. Try the B3D forums.


Dreamora(Posted 2006) [#3]
Yes. You can only have 32768 Polygons per Surface ("object" in the modeler) or it will fail. This is a DX7 restriction.