EntityVisible/Line Of Sight

Blitz3D Forums/Blitz3D Programming/EntityVisible/Line Of Sight

JohnMil(Posted 2006) [#1]
So I was looking Fredborg's line of sight code(http://www.blitzbasic.com/codearcs/codearcs.php?code=532) Its a great peice of code. However it seems that it can only check things that are in a direct line infront of it. In his example I changed the height of the wall entity to .1 and the "player" could still not see over it. What could I do to make it so the object sees in a 3d cone of vision instead of the current 2d cone?


Naughty Alien(Posted 2006) [#2]
..I think visibility is define by pivot point of each entity, so, if your wall pivot point is out of viewer range, it will not be visible...