Can't we hack AntiAliasing?

Blitz3D Forums/Blitz3D Programming/Can't we hack AntiAliasing?

Shifty Geezer(Posted 2006) [#1]
Now we have access to DX7 directly, can't we enable AA on the graphics card?


Ross C(Posted 2006) [#2]
I think the problem was, that DX or the graphics card drivers were reporting the wrong information back to blitz.


Shifty Geezer(Posted 2006) [#3]
But since the direct access stuff ( D3DBlahBlah() ) like texture filter modes and whatnot, isn't through the same interface exposed a D3D antialiasing flag? It just occured to me that AA works with Blitz when set through the GPU contols in Window, and thus if we can flick the switch it should work fine.

If I knew anything at all about using the D3DBlahBlah stuff I'd give it a look myself!