FlipMesh/Negative Values

Blitz3D Forums/Blitz3D Programming/FlipMesh/Negative Values

Little Olive(Posted 2006) [#1]
If I want to make a back drop for a game, I want to make the texture visible from the inside. I can either give the box negative demensions, or I can use FlipMesh. Does anyone know if there's A difference?


Pinete(Posted 2006) [#2]
Hi,
I think you don't need to make nothing special, just should make the models at your modelling tool as separate boxes (walls) and elements in the normal way..
You don't need to think in a backdrop in terms of a box wiewed
from inside, it's really a normal model...

However while I'm writing this, I'm not sure of understanding
your question as weel as I would like.
...

Regards!


Little Olive(Posted 2006) [#3]
It's not really a problem, just wondering.

I meant that I could use a box, giving it a Length, Width, And Hieght that are all negative numbers. this flips the mesh inside out, making the texture visible from the inside.

However, I could just use the FlipMesh command wich should do the same thing. I was wondering if there is any difference at all.


Mustang(Posted 2006) [#4]
Use FlipMesh. Negative stuff might work but FlipMesh is a command made to flip the face normals and will work always.


Little Olive(Posted 2006) [#5]
Thanx