.PNG and Images
Blitz3D Forums/Blitz3D Programming/.PNG and Images
| ||
Hello. I'm switching to 2D commands for a new project after pretty much exclusively using 3D for my last game. When I try loading a .png image (with an alpha layer) and then try to draw it on the screen it only accepts it as a maxed image, the alpha layer appears to be ignored. I have searched all through the image commands but I seem to be unable to find a command that will use the alpha layer (not masked!!) for the image when drawn. Any help would be greatly appreciated. |
| ||
Alpha transparency isn't supported by the 2D commands. You can do masked transparency (where one color is defined as transparent,) or you can switch to a 2D-in-3D system. |
| ||
I guess that would explain it. Hmmm... this will make things a bit trickier. I suppose I'll have to just make due. |