I need some verification
Blitz3D Forums/Blitz3D Programming/I need some verification
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To calculate a point-light point in space, I have made this; Test code! lightDir0 = EntityX#( CubePoint01 , False ) - EntityX#( Light , True ) lightDir1 = EntityY#( CubePoint01 , False ) - EntityY#( Light , True ) lightDir2 = EntityZ#( CubePoint01 , False ) - EntityZ#( Light , True ) x# = EntityX#( Light , True ) + lightDir0 * extrudevalue y# = EntityY#( Light , True ) + lightDir1 * extrudevalue z# = EntityZ#( Light , True ) + lightDir2 * extrudevalue It will calculate the right values from the light view. My question is then; can it be this simple or have I missed something out? [Edit] O_o |
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Your basically getting the normals, and multiplying by your extrude value then? I don't see why that wouldn't work :o) |