creating a mesh terrain editor

Blitz3D Forums/Blitz3D Programming/creating a mesh terrain editor

skyfire1(Posted 2006) [#1]
i've been wanting to code my own mesh terrain editor that supports lightmapping and multiple textures but i don't know where to start. could anyone help me to get a start on making one. any help is appreciated.


RifRaf(Posted 2006) [#2]
Start with a function that creates a segmented plane, reference each vertex in an array, use the array reference just like you would an image,now you can modify the mesh just like an image with some clever functions. maybe thats too vague. but its a rough summary.

visit the archives for some meshterrain examples


skyfire1(Posted 2006) [#3]
ok. thanks.