VertexTexCoords...
Blitz3D Forums/Blitz3D Programming/VertexTexCoords...
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Allrighty, this doesn't help much: http://www.blitzbasic.co.nz/b3ddocs/command.php?name=VertexTexCoords&ref=3d_cat So, I have a model/mesh with two sets of UVs and load that. I then texture it with a texture I load separately and assign the loaded texture to the second set of UVs. Fine. I can do that without problems. Now I want to move the vertices on the second UV-map to a new position - how do I do that? For example so that if my texture map is divided in the four different color quadrants I could change the color of the mesh/vertex by moving the vertex in to a appropriate quadrant in a uv-map. Anyone? I'm stuck. |
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Can't you use vertexTexCoords() to select which set of texture co-ords you wish to use? |
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Use the optional parameter to select the second UV set. |
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From that link above: coord_set (optional) - co_oord set. Should be set to 0 or 1. |
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I'm not understanding your problem, or that RaGR guy. The documentation seems pretty clear to me. Do you mean you need a code sample? |
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Ho-hum... lemme investigate further. My mesh might NOT contain the second UV-set, so it can't work of course. |
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Not sure if I understand your problem either but remember you need to set the coord set you want that texture to use via the TEXTURECOORDS command. |
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Yup, I used TextureCoords, but it did not have any effect. I thought I was doing something wrong but it might be that my mesh was faulty. |