Accessing "children" in a .b3d model

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Chroma(Posted 2005) [#1]
Is there still no way to access a model's children in a .b3d model?

ie.

this = loadanimmesh("this.b3d")
that = findchild(this,"this_child")



nrasool(Posted 2005) [#2]
Hi there

Yes i have used the same command to get a lake or a door in my level

eg
part1=LoadAnimMesh( "village.b3d" )

water=FindChild (part1, "water" )



KuRiX(Posted 2005) [#3]
You must be sure that the name matches exactly the name of the child (including cases)...


Beaker(Posted 2005) [#4]
Is there still no way to access a model's children in a .b3d model?

There have always been ways to access children!!


big10p(Posted 2005) [#5]
There have always been ways to access children!!
Tell that to Father's for Justice! :P


jfk EO-11110(Posted 2005) [#6]
"still no way"? It always worked for me. Open your mesh in Notepad and check the childrens name.


John Blackledge(Posted 2005) [#7]
Tell that to Father's for Justice!

Don't even go there, or we'll have to shift this to Off Topic. (You too eh?)


big10p(Posted 2005) [#8]
Don't even go there, or we'll have to shift this to Off Topic. (You too eh?)
No, just my lame attempt at humour. :) I don't have any kids.


bingman(Posted 2005) [#9]
Speaking of children - anyone know if it's possible to send bone position data realtime into a B3D animated model?

Goal is to stream animation data to a model realtime from the net.

B.


jhocking(Posted 2005) [#10]
Yes. If the model is animated, make sure to make any adjustments to bone positions after UpdateWorld.