Accessing "children" in a .b3d model
Blitz3D Forums/Blitz3D Programming/Accessing "children" in a .b3d model
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Is there still no way to access a model's children in a .b3d model? ie. this = loadanimmesh("this.b3d") that = findchild(this,"this_child") |
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Hi there Yes i have used the same command to get a lake or a door in my level eg part1=LoadAnimMesh( "village.b3d" ) water=FindChild (part1, "water" ) |
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You must be sure that the name matches exactly the name of the child (including cases)... |
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Is there still no way to access a model's children in a .b3d model? There have always been ways to access children!! |
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There have always been ways to access children!! Tell that to Father's for Justice! :P |
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"still no way"? It always worked for me. Open your mesh in Notepad and check the childrens name. |
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Tell that to Father's for Justice! Don't even go there, or we'll have to shift this to Off Topic. (You too eh?) |
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Don't even go there, or we'll have to shift this to Off Topic. (You too eh?) No, just my lame attempt at humour. :) I don't have any kids. |
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Speaking of children - anyone know if it's possible to send bone position data realtime into a B3D animated model? Goal is to stream animation data to a model realtime from the net. B. |
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Yes. If the model is animated, make sure to make any adjustments to bone positions after UpdateWorld. |