Tcp Stream Problem
Blitz3D Forums/Blitz3D Programming/Tcp Stream Problem
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Hi! I have a little problem. I have making a program that comunicate with other program (make in other language) via TCP/IP Stream. My program is client of this program (this program is server). Well, I use OpenTCPStream, but ... Is possible to know if the server has sended a messsage? Example: tcpstream = OpenTCPStream(ip,port) ; Check if server send a message How? If I use ReadByte(stream), have a problem: a) If server don't send message, timeout. b) If server send a message, lost this byte. And ... ReadAvail ... (works) or is only for check all bytes sended? I need frame to frame if server send a message ... :/ |
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Check for ReadAvail... And if you want a blocking function while (readavail(stream) = 0) Wend or better while (readavail(stream) < WaitingSize) Wend |
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Thanx for your reply Kurix. But ReadAvail is 0. Always. And the buffer is filled, or if the buffer is empty. Always 0. That's is the problem! :( |
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MAke sure tcpopenstream returns non zero, then make sure you are sending something! |
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Oooooooooooooooopsss!!! Sooooooooooooooooooryyyyyyyyyyy!! ReadAvail works fine!!! Is MY problem. Sorry and Thanx Kurix! ;) |