Hide an entity to a specific mesh.
Blitz3D Forums/Blitz3D Programming/Hide an entity to a specific mesh.
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Edit: I just realized that my topic is wrong... I meant camera! not mesh! sorry. I have 2 cameras and I don't want a certain entity to be visible to both of them. How can I do this? Thanks, |
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I am guessing but I think you will have to render the scene twice, once with each camera with the object hidden during on of the renders. |
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Hmm.. I am having a hard time figuring it out. I'm going to try another idea. Brb. Edit: Yep... no luck. Anyone have the solution? |
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The solution is: you will have to render the scene twice, once with each camera with the object hidden during one of the renders |
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People doesn't want to post you an example xDD: Camera1 = CreateCamera() Camera2 = CreateCamera() Cube1 = CreateCube() Cube2 = CreateCube() ; CAMERA 1 RENDER ALL HideEntity Camera2 RenderWorld ;CAMERA 2 RENDER ONLY CUBE2 ShowEntity Camera2 HideEntity Camera1 HideEntity Cube1 RenderWorld Good Luck! |
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Thanks, I'll give it a shot. |
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Is this for a split screen two player game where you want the hud to be displayed on top of both? |
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I got it working! Thanks for the help everyone. @Stevie G: It's a split screen fps and I had a problem that each players camera would clip their models and it looked all tweaked out. |