Bones and JV-ODE

Blitz3D Forums/Blitz3D Programming/Bones and JV-ODE

EmerGki(Posted 2005) [#1]
How to Create a Rag-Doll with JV-ODE, How I declare my Bones?


KuRiX(Posted 2005) [#2]
I think you should ask this in the jv-ode thread, i am sure that vip3r will ask better.

Anyway, the basics are:

- Create bodies for the bones
- Create joints for those bodies

So you have some kind of simple ode ragdoll. Then you need to attach the bones for your model to the bodies that represent the bones.

If you want some sample about creating ragdolls in ode check out the demo of kode editor in my sign.


Ricky Smith(Posted 2005) [#3]
I'm finishing off a set of functions for creating & managing ragdolls from loaded .b3d models. This will integrate with PaceMaker's ragdoll editor but could be used stand alone as well.


VIP3R(Posted 2005) [#4]
Ooops, I've only just noticed this thread :)

There's a simple ragdoll demo included in JV-ODE to show you the very basics of creating a ragdoll. Unfortunately it doesn't show how to use bones, but I'm hoping to add a more advanced ragdoll demo that uses a 'proper' boned character soon.

Smiff has done far more work in this area than I have, you should definitely check out PaceMaker.