Nested animations - Help!

Blitz3D Forums/Blitz3D Programming/Nested animations - Help!

taxlerendiosk(Posted 2005) [#1]
I'm planning to make a game with a B3D model that has an animated body and a separately-animated mouth on the head of that body, so it can walk and talk at the same time etc. According to the B3D format specs this is possible, but what I need to know is, do I need to define the ANIM chunk inside a bone node or does it have to be a mesh node?


Ricky Smith(Posted 2005) [#2]
The ANIM chunk is always defined in the MESH node which is the parent node for all the joints. You can then nest futher MESH chunks with its own ANIM chunk and its own joint hierarchy.
You could also just parent one animated mesh to a joint in another animated mesh. You would then do a findchild to animate it. This to all intents and purposes is exactly the same.