animated mesh distortion

Blitz3D Forums/Blitz3D Programming/animated mesh distortion

slenkar(Posted 2005) [#1]
When I free an animated mesh and load it in again the mesh appears distorted, I cant offer any source code because it doesnt happen if done in a small demo.
A few of the vertices appear below their original position and when near another animated mesh they
CONNECT
to the other mesh causing the original to look stretched like one of the fantastic 4


Ricky Smith(Posted 2005) [#2]
I've never come across this before and I do a lot of FreeEntity/LoadAnimMesh.
Sound like some vertices are losing their assignment - Do they actually connect to another mesh or do they just stay in place when the model moves ?
Are you using a custom load routine ?
Are you doing a copy entity of an animated mesh ?


Matty(Posted 2005) [#3]
This sounds like an old problem that happened with nvidia drivers at some point around blitz3d release 1.85-1.89. There are a few references to it here:


http://www.blitzbasic.com/Community/posts.php?topic=42890

In particular here is a bug report with pictures:
http://www.blitzbasic.com/Community/posts.php?topic=41001

What version of blitz3d are you using?
I am using 1.90 and have not had any problems on the various computers I have tried my software on. I mainly use a 'master' entity which I create copies and free those copies many times during the game.


big10p(Posted 2005) [#4]
Yep, sounds like that old bug to me.