Collision textures

Blitz3D Forums/Blitz3D Programming/Collision textures

Baystep Productions(Posted 2005) [#1]
It says its possible (command ref) but is it possible with a b3d format? That is grabing the collided entity's texture, and hopefully getting the file name?


KuRiX(Posted 2005) [#2]
You need to get the triangle collided, then the brush, then the texture.

I have seen it done somewhere...


Baystep Productions(Posted 2005) [#3]
But not on a lightmaped mesh right?


KuRiX(Posted 2005) [#4]
Mmm, not sure...sorry...


Ross C(Posted 2005) [#5]
Can't you use the GetSurface() command, then GetBrush() then GetBrushTexture() command?