Lua debugging?

Blitz3D Forums/Blitz3D Programming/Lua debugging?

null_term(Posted 2005) [#1]
I'm using the built-in Lua module as a scripting language (Lua Core, not Script Engine). But I'm running into an issue with not being able to access Lua's built-in debug functionality. I can't even add the debug.xxx module to the Lua system. Has anyone figured out a work around, or know of a way to get a call stack print from a Lua crash/error?