NEED help with animated normalmapped objects

Blitz3D Forums/Blitz3D Programming/NEED help with animated normalmapped objects

Kalisme(Posted 2005) [#1]
To see what I'm talking about, check:
http://www.blitzbasic.com/Community/posts.php?topic=39353

I had the zip file ages ago... but I lost it... Could someone Email me it if they still have it?

I'm going to try and create some functions for rendering cubemap textures to act as lights in real time. (very low rez though)
Unless someone else has... have they?
I think it'd work pretty well.


Kalisme(Posted 2005) [#2]
Well no ones taken any intrest so far...
(I get that alot O_O... damn.... I must be really unintresting)

Well... I forgot to say my Email address...
it's:
kalisme@...


Sledge(Posted 2005) [#3]
Interested, just don't have the zip! Missed that thread first time around - some good stuff in there.


Zmatrix(Posted 2005) [#4]
Ive tried it kalisme , and it worked out okay on some smallish meshes.

Ive tried alot in the way of normal mapping, (using textures and not vertex colors)
Ill send you a normalizing cube map if you would like, that works well on animated models(the normals update correctly) ...but on terrains or large meshes it only = a single Directional light , so is not much use there.

its easy to setup

apply the cube map first
then the Normal map
then the diffuse texture.
play with the blend modes.
you will loose ambient light on the model (thats why MSW used a second cubemap)
if you use blend mode 3 on the diffuse texture, you can get it back ..but your left only with the specualar of the normal map.

Zmatrix


Kalisme(Posted 2005) [#5]
@Zmatrix
that's exactly what I want to use it for :D
I'd still love whatever you can send
I'm going to use vertex colors for maps
cubemap textures for small objects.
Thankyou for replying


Kalisme(Posted 2005) [#6]
Wow... last time I was just using photoshop generated normalmaps... now that I'm using ORB generated normalmaps it look WAY better...
I shall start work on a realtime cubmap generator for reating lightmaps for normalmapped moddels ASAP


Zmatrix(Posted 2005) [#7]
Good luck with the project, keep us posted

The PS generated normalmaps are a bit lacking, same with the ATI bumpmaker (both probably work well if you have a true heightmap to generate from)
not just a greyscale texture like I normaly use..heh

Zmatrix