Animated Model Export code?

Blitz3D Forums/Blitz3D Programming/Animated Model Export code?

Gabriel(Posted 2005) [#1]
Has anyone written code to export an animated model format ( vertex animation, not hierarchical or skeletal animation ) from Blitz?

I'm not even sure what formats support vertex animation. I know MD2 does and that would be perfect, but anything else would be fine too.

I've looked in the code archives and all i can find is static formats. Which is understandable.


Leiden(Posted 2005) [#2]
Is it possible to export it into another format, then use some kind of mesh->md2 converter. I think milkshape can export MD2, but I dunno about the using vertex animation as I've experienced weird things exporting from Milkshape such as it complaining there is no bones in the mesh to export :/


Gabriel(Posted 2005) [#3]
Possibly, but I still need to export in an animated format to begin with. AFAIK there is no code for exporting an animated b3d around either. Just static. .3ds and .x won't cut it because they don't support proper animation anyway.


Ross C(Posted 2005) [#4]
Couldn't you create your own simple format? Or save each frame of the mesh out, with a number in the file name? And load them all in and stick them in an array.


jfk EO-11110(Posted 2005) [#5]
I thought th q2modeler's source was released some time ago, but right now I cannot find it anymore.

Also it's orignial Page (I think the source was there) is no longer active:
http://www.rmdsoftware.com/q2modeller/

EDIT well this is an old post, but it may help you:
Posted by Phillip Martin( martinp1@... ) on 
March 25, 1998 at 20:45:22:

In Reply to: Re: Phillip Martin: Quake 2 Modeller, Next 
release? posted by Harkonnen on March 24, 1998 at 17:56:15:



: Umm...is there any chance that you will consider releasing 
the source for q2modeller during the next release? for us 
up-and-coming programmers out there that would like to see 
other examples of ways to go about making 3d programs other 
than 
: meddle's ummm...not-so-well-documented code?


Yeah sure. Anyone who wants the source code at any stage, 
just email me with "Q2MODELLER SOURCE" as the subject, so I 
don't miss it.

I am not sure how much use it will be to most of yas, It was 
done in CBuilder, before I started using VC, But it probably 
is any better documented that the meddle source. In fact, it 
may be a little worse in some respects, in most respects 
probably. :) 

But anyone who wishes to discuss the source is welcom to 
email me, or on irc.quake2.com in #Q2Modeller, I will be 
there parts of some days.


Phillip Martin


EDIT 2 - oh well, go here:
http://meddle.telefragged.com/
Meddle is a quake 2 model editor and animator too. The guy also gives away the sourcegode in msvc++ on the page (the somebody just said the source wasn't well documented).

EDIT 3 - :) The download links are broken. Here's an other download of meddle, but I didn't check if the source is inside too since it's an EXE (gues selfextracting zip):
http://asp.planetquake.com/dl/dl.asp?q2utils/meddle201a3.exe
Or get it from here, when you don't want a fileplanet account: http://ftp.sunet.se/planetquake/q2utils/?C=S%3BO=A

Ah, finally found the source for meddle 201a:
ftp://ftp.sunet.se/pub/games/PC/idgames2/utils/graphics_edit/model_tools/meddle201a3src.zip