rotati need a little rotation help
Blitz3D Forums/Blitz3D Programming/rotati need a little rotation help
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i have an entity that needs to turn around to reach a certain angle, right? i made the entity rotate with turnentity() so that it would point at the angle, right. but sometimes, the entity is a few angles from reaching it's rotation, and instead of turning a few angles, the entity turns the other way - the long way - to reach it's destinated rotation. how do i make an entity find the shortest way to rotate. any help appreciated. |
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the topic title was suppossed to be "i need a little rotation help" but there was a typo. |
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TrunEntity rotates the entity based in it's current orientation. Try using PointEntity instead to point the entity directly at where it needs to point. |
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Align to vector is a very useful command. Check out the TFormpoint/TformVector/TFormNormal commands as well as the DeltaYaw/DeltaPitch and VectorYaw/VectorPitch. With these commands you can do quite a lot. |
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DeltaYaw will make the job i think! |