i need a function that works like pointentity
Blitz3D Forums/Blitz3D Programming/i need a function that works like pointentity
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i have a entity in my game that needs to point at a another entity (like PointEntity()) except the mesh only needs to move it's yaw angle. also, i need it to work like in metal gear solid - you know, the enemy soldiers turn left or right if they aren't pointing directly at solid snake. does anyone have a function that will tackle this problem that i'm having or am i not being clear enough. any help is appreciated |
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Use DeltaYaw. |
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thanks. |
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I think the function you might need to use is ATAN2(x,y). I haven't got the time at the moment to put some code together but basically use TFORMPOINT to determine the destination entity's x and z position relative to the source entity. Then use ATAN2(x,z) to determine the EntityYaw() of the source entity. I hope that's not too vague. Regards Johnno |
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I think that's basically what DeltaYaw does internally. |
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why not just save the entity's pitch + roll, use pointentity and then set it's pitch and roll back to the saved values? like: pitch# = EntityPitch(e) roll# = EntityRoll(e) PointEntity e, e2 rotateentity e, pitch, entityYaw(e), roll Can anyone think of a reason this might not work? |
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Just looked up DeltaYaw in the manual - I didn't know that such a function existed! Wish I'd known about it before - About 2 years ago I spent ages working out a way (using the Atan math stuff) to get objects to slowly turn to follow each other (like homing missiles) |