Cartoony Graphics

Blitz3D Forums/Blitz3D Programming/Cartoony Graphics

Mr Snidesmin(Posted 2005) [#1]
I would like to know if there's a way to do a kind of edge-detection overlay on your 3d graphics to get a kind of 'cartoony outline' effect.

Has anyone got any examples or has had experience doing this sort of thing before? Can it be done real-time, or is it only for pre-rendered animations?


TartanTangerine (was Indiepath)(Posted 2005) [#2]
Look for articles on cell shading, think there are a couple of examples in the code archives or you could google the old blitzcoder site.


sswift(Posted 2005) [#3]
Click my username and look at my code archives entires, you should see one for cel shading.


Mr Snidesmin(Posted 2005) [#4]
thanks!

i think I see how it works. . . can't wait to play around now. . . :O)


BlackJumper(Posted 2005) [#5]
Wow! I never realised that you could get a list of the codearc contributions of a particular author... Might save some search time if I could only rememeber who makes all the cool stuff !