Reading xyz values from a file
Blitz3D Forums/Blitz3D Programming/Reading xyz values from a file
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I'm trying to make a file contain xyz values that will put lights at certain positions. The way I'm doing isn't working because it doesn't position it properly.x# = Left$(command$,Instr(command$,",") - 1) y# = Mid$(command$,Len(x#),Instr(command$,",")) z# = Mid$(command$,Len(y#) + 1) |
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Why don't you just use Write/ReadFloat to the file? p.s. the reason what you have isn't working is because of the Len(x#) I believe. |
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hmmm youre trying to get the length of a float len(x#), isnt it suppose to be a string. |
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type LightStruct field x#,y#,z# field r,g,b end type function WriteLightFile(Filename$) outfile=writeilfe(filename$) if outfile=0 then runtimeerror("File Could Not Be Written:"+Filename$) for light.lightstruct=each lightstruct writefloat outfile,light\x writefloat outfile,light\y writefloat outfile,light\z writebyte outfile,light\r writebyte outfile,light\g writebyte outfile,light\b next closefile outfile end function function ReadLightFile(FileName$) infile=readfile(FileName$) if infile=0 then runtimeerror("Could not open file:"+FileName$) while not(eof(infile)) light.lightstruct=new lightstruct light\x=readfloat(infile) light\y=readfloat(infile) light\z=readfloat(infile) light\r=readbyte(infile) light\g=readbyte(infile) light\b=readbyte(infile) wend closefile infile end function |
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What Clarks says is true. Use strings instead of floats. |
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Well it was kind like a file that you could have ship data in them. I want it to be like a text file with functions. ex. ShipName(Mesabi Miner) ShipFile(Mesabi Miner.3ds) Owner(Interlake Steamship Co.) Type(Bulk) CabViewFile(cabview.fbf) HornFile(horn.wav) BoomFile(Boom.3ds) BoomLength(52) BoomPos() BoomSpeed(50) BoomLight(10,-0.5,1) BoomLight(20,-0.5,1) BoomLight(30,-0.5,1) BoomLight(40,-0.5,1) LightColor(255,0,0) BoomLight(40,-1,1) Light(-38,-8,9) LightColor(0,255,0) Light(-38,7,9) LightColor(255,255,255) Light(92,0,11) BowThrusters(True) SternThrusters(True) HoldCrane(Hold Crane.3ds) Propellers(2) Length(1004) Depth(105) Capacity(63300) EngineType(Diesel) EngineHorse(16000) ServiceSpeed(15) MaxSpeed(30) WaterPump(0,0,0) ShipTie(85.5,4,7.5) Hatch(-5.8,0,4) Hatch(-1.5,0,4) Hatch(2.9,0,4) Hatch(7.3,0,4) Hatch(11.8,0,4) Hatch(16,0,4) Hatch(20.8,0,4) |
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be a little bit more specific |
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I'm trying to be able to have gamers customize and add new ships without writing a program to convert it to the float values. |