Slimshaddy.. SOURCE??

Blitz3D Forums/Blitz3D Programming/Slimshaddy.. SOURCE??

FBEpyon(Posted 2005) [#1]
Is there a chance that people or I can get the source to a good lightmapper, I was looking at slimshaddy and I was wondering if there was a source availble...

Im workin on my MMORPG, I have the networkin working now, but now its time to get the media and content going :P this will help alot...


BlitzSupport(Posted 2005) [#2]
YAL 1.5 is available in the Code Archives...
http://www.blitzbasic.com/codearcs/codearcs.php?code=514


BlitzSupport(Posted 2005) [#3]
There's also Tim's terrain lightmapper:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1004


jfk EO-11110(Posted 2005) [#4]
Yes, I used YAL in Slimshady. I cannot release the source since it uses the XLnt2 Gui.


Hotcakes(Posted 2005) [#5]
You could release the source and say 'you need XLnt2 GUI before this will compile'? =]


ozak(Posted 2005) [#6]
Isn't XLnt2 free for non-commercial usage?


jfk EO-11110(Posted 2005) [#7]
AFAIK yo need to purchase if you want to release anything thta is using XLnt2.

But hey, SlimShady is YAL plus my Spaghetti Code. I'd rather suggest to use the latest YAL vesion and add a new interface.

Especially since the version of YAL I used doesn't support sunlight.


FBEpyon(Posted 2005) [#8]
Yeh im using YAL source and converting it to OpenGL in BlitzMax I think so thanks JFK :P