Mystery MAV

Blitz3D Forums/Blitz3D Programming/Mystery MAV

D4NM4N(Posted 2005) [#1]
Would loading 4 bit 16 color pngs on some cards cause a mav?


Damien Sturdy(Posted 2005) [#2]
No, Blitz converts them to 16/32 bit anyway :-)

On another note about "Mystery MAV", I need to find out why i get a "Memory Access Violation" in Debug mode, on line: "NEXT" :/


JazzieB(Posted 2005) [#3]
We're not going to be able to tell you why you get that error unless you provide more information and some code that reproduces it. The 'Next' itself won't be the cause.


Damien Sturdy(Posted 2005) [#4]
Haha, JazzieB, i know. While its a real error, it doesnt belong here as it's caused by me not localising a type- i just thought it was weird that it choked at the next "Next" command instead :)

See source? No way man- 6000 lines of code wont do too well on here :D

Sorry to Hijack D_Grafix :)


D4NM4N(Posted 2005) [#5]
s'ok sussed it! No EOF check for config loader


John Blackledge(Posted 2005) [#6]
Do you mind if I laugh?

The reason is, how many times have I said 'Oh, I've found a real bug in Blitz!'

Then sat back and thought 'Hang on, what's the most likely: that Mark Sibly has a bug in his code, or that I have a bug in my code? - Hmmm...'

Guess who's bug it always turns out to be?