Rotations dont create collision info

Blitz3D Forums/Blitz3D Programming/Rotations dont create collision info

slenkar(Posted 2005) [#1]
I have guns as child entities as a ship.

When the guns collide with something they move away from where they are supposed to be.This means blitz has internally detected a collision.BUT 'entitycollided' returns zero.
When the collision is due to movement -but not a rotation- I can get the relevent collision info and fix the problem of the straying guns.

I cant solve the problem by disabling collisions on the guns, or by resetting the guns position every frame.

So, really I just need to know if a gun has collided or not, I dont even need the handle number,
'Collision entity' and 'countcollisions' dont work either.