Rotations dont create collision info
Blitz3D Forums/Blitz3D Programming/Rotations dont create collision info
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I have guns as child entities as a ship. When the guns collide with something they move away from where they are supposed to be.This means blitz has internally detected a collision.BUT 'entitycollided' returns zero. When the collision is due to movement -but not a rotation- I can get the relevent collision info and fix the problem of the straying guns. I cant solve the problem by disabling collisions on the guns, or by resetting the guns position every frame. So, really I just need to know if a gun has collided or not, I dont even need the handle number, 'Collision entity' and 'countcollisions' dont work either. |