Rotations dont create collisions info

Blitz3D Forums/Blitz3D Programming/Rotations dont create collisions info

slenkar(Posted 2005) [#1]
I have a game with ships that have guns as seperate entities.
When a ship turns and the gun collides with something the gun moves away from its place -which means blitz has detected a collision.
BUT when entitycollided is used it returns zero.


Wings(Posted 2005) [#2]
yes thats right..
And worse if u animate the model it wont update collision mesh.

Sollution 1.. Create some pivots at proper place. that will fix the problem.. no meaning checking every polys.

(i had this problem too i solved it with pivots cause it was important for my game to run fast)


slenkar(Posted 2005) [#3]
What exactly do you mean?
Do you mean placing pivots at the guns position every frame?