Rotations dont create collisions info
Blitz3D Forums/Blitz3D Programming/Rotations dont create collisions info
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I have a game with ships that have guns as seperate entities. When a ship turns and the gun collides with something the gun moves away from its place -which means blitz has detected a collision. BUT when entitycollided is used it returns zero. |
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yes thats right.. And worse if u animate the model it wont update collision mesh. Sollution 1.. Create some pivots at proper place. that will fix the problem.. no meaning checking every polys. (i had this problem too i solved it with pivots cause it was important for my game to run fast) |
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What exactly do you mean? Do you mean placing pivots at the guns position every frame? |