Pixel Perfect 2D

Blitz3D Forums/Blitz3D Programming/Pixel Perfect 2D

QuickSilva(Posted 2005) [#1]
I know it is possible to create a single surface pixel perfect 2D system in Blitz3D, SpriteCandy and SpriteControl for instance, but is there a way to retain that pixel perfect look when zooming in on these sprites (think SNES) for a true retro look? As far as I can see all of the libraries available still blur the images up close when they are scaled in size. Is there no way to turn off this filtering that Blitz is causing?

I`m thinking that I could start with large pixellated images and scale them down then when they are enlarged again they would look pixelly but this is a waste of resources.

Can anyone offer a way to turn off the filtering or is it simply not possible? I know BMax can do this but can Blitz3D as this is the langauge I`m using at the moment.

Jason.


Shifty Geezer(Posted 2005) [#2]
The DirectX7 .dll thingy allows you to switch off texture filtering. I *think* it's a .dll.


BlackJumper(Posted 2005) [#3]
Look for posts by Tom Speed.

This might be a start...
Turn of Texture Filtering