Choppy Frame Timers

Blitz3D Forums/Blitz3D Programming/Choppy Frame Timers

Liberator(Posted 2005) [#1]
Is it just me, or does the constant frame rate function found in the castle demo make games very choppy feeling? It just seems like games were smooth as glass without it, then you impliment it movement feels less fluid and more edgy. Is this somthing I am doing wrong, or is this a flaw with the frame rate system?

I believe it is the interpolation frame tweening that is not rendering somthing where it is now, but where it was a half a second ago..this compensation 'warps' objects to locations they used to be and it becomes very noticeable to the player. Is there some variable I can change to allow the system to work a bit more smoothly?


Rhyolite(Posted 2005) [#2]
Can you post any code?

Rhy :)


Andy(Posted 2005) [#3]
http://www.blitzbasic.com/codearcs/codearcs.php?code=9

Andy


hola(Posted 2005) [#4]
deleted

Last edited 2011


Liberator(Posted 2005) [#5]
Ok, I just had to screw around with the numbers and add a few spins of my own into the mix to get it less choppy. Thanks for the help everyone! =)