Returning a given texture coord in 3d space

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D4NM4N(Posted 2005) [#1]
is there a way of finding out a where in 3d space a point on a texture is?

for example, say i have an object with a texture loaded into texture layer 1. How could i find out the x,y,z coords of every pixel in the texture?

ie
for x= 0 to texturewidth(blah)-1
for y= 0 to texturewidth(blah)-1
.
.
somehow find out the x,y,z of each point
.
.
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Picklesworth(Posted 2005) [#2]
I think there's something in the code archives that does that with vertices.


KuRiX(Posted 2005) [#3]
Well supposing textures are on triangles, you can access vertex data and interpolate to go trhough the triangle...

Or at least i think so...