Issue with Radeon cards and alphamapped tex's

Blitz3D Forums/Blitz3D Programming/Issue with Radeon cards and alphamapped tex's

GrumpyOldMan(Posted 2005) [#1]
Hi

I've been trying to use alphamapped textures but I'm having strange results on my system (P4, 3.2, Windows XP, Radeon 9800 XT) with the texture showing but the texture itself is being used as the alphamap as well as the stored alphamap, ie light parts of the texture are showing as semi-transparent. This is using a simple test figure with one mesh and one texture. No other entities are loaded and no EntityTexture commands are used.

Hopefully this is a simple problem rather than the common DX7 issues.

Cheers

GrumpyOldMan


Shifty Geezer(Posted 2005) [#2]
I *think* you want to set the mask flag, not the alpha (LoadTexture(s$,4))

I think alpha uses the colour values to determine transparency, and mask uses alpha channel.